Multiplayer: Fixed a bug for 2 overlapping effects applied on a boss during coop play. Multiplayer: Fixed a bug in which dialog for forced return appears again if the load screen is displayed after returning. Multiplayer: Fixed a bug in which matching is possible even if the last guest who was matched is blocking the other guest. Multiplayer: Fixed a bug in which it's impossible to match with an additional guest for a while after matching with a Nito guest. Multiplayer: Fixed a bug in which if you summon an NPC coop phantom while summoning a guest, the NPC coop phantom's sign remains displayed. Multiplayer: Fixed a bug which occurred when acquiring upgraded weapons dropped by guests.
#DARK SOULS 3 CODEX NETWORK FIX V1.07 UPDATE#
Versions displayed at the upper left of title screen are updated with this update patch as follows:
Pacific Daylight Time (PDT): 01:00 – 03:00 Patch Changes Japanese Standard Time(JST): 17:00 – 19:00Ĭentral European Standard Time (CEST): 10:00 – 12:00 Pacific Daylight Time (Maintenance begins on July 10 in the PDT time zone) (PDT): 18:00 – 00:00Ĭoordinated Universal Time(UTC): 08:00 – 10:00 Japanese Standard Time (JST): 10:00 – 16:00Ĭentral European Standard Time (CEST): 03:00 – 09:00
Pacific Daylight Time (Maintenance begins on July 10 in the PDT time zone) (PDT): 18:00 – 20:00Ĭoordinated Universal Time (UTC): 01:00 – 07:00 Japanese Standard Time (JST): 10:00 – 12:00Ĭentral European Standard Time (CEST): 03:00 – 05:00 It is not possible to revert patches on consoles, unless you have a disc version of the gameĬoordinated Universal Time (UTC): 01:00 – 03:00 Patches are installed only if you have an online connection and if your console system firmware is up to date. Patches and Patch Notes for Dark Souls are developer-delivered changes to the game.